GR Pilot Free Tool

Globals Configurator

Create and customize your DayZ server globals.xml file with detailed variable explanations.

Server Variables

Search and tune DayZ globals values, then export a ready-to-use globals.xml file.

AnimalMaxCount

Spawning

Maximum limit of spawned animals across the map. Raising this too far can increase AI load.

50200 (Default)500

CleanupAvoidance

Cleanup

Distance from players required before eligible loot and corpses can be cleaned up.

30100 (Default)300

CleanupLifetimeDeadAnimal

Cleanup

Lifetime for dead animal bodies before despawn, in seconds.

3001200 (Default)3600

CleanupLifetimeDeadInfected

Cleanup

Lifetime for dead infected bodies before despawn, in seconds.

60330 (Default)1200

CleanupLifetimeDeadPlayer

Cleanup

Lifetime for dead player bodies before despawn, in seconds.

6003600 (Default)7200

CleanupLifetimeDefault

Cleanup

Default cleanup lifetime for miscellaneous ruined items not covered elsewhere, in seconds.

1545 (Default)180

CleanupLifetimeLimit

Cleanup

Maximum number of items that can be removed during a standard cleanup pass.

1050 (Default)100

CleanupLifetimeRuined

Cleanup

Default lifetime for ruined loot before cleanup, in seconds.

60330 (Default)1200

FlagRefreshFrequency

Cleanup

How often, in seconds, territory flags refresh persistence and protection.

86400432000 (Default)1209600

FlagRefreshMaxDuration

Cleanup

Maximum total duration, in seconds, that a flag can keep refreshing before it expires.

6048003456000 (Default)7776000

FoodDecay

Loot

Global food decay multiplier. Higher values spoil food faster.

01 (Default)10

IdleModeCountdown

Time

Seconds the server waits before switching into idle mode after conditions are met.

060 (Default)600

IdleModeStartup

Time

Whether idle mode is allowed on startup. Use 1 for enabled or 0 for disabled.

01 (Default)1

InitialSpawn

Spawning

How much loot is spawned during the initial server start when no storage state exists.

0100 (Default)200

LootDamageMax

Loot

Maximum damage value that spawned loot can roll with. Lower is cleaner loot.

00.82 (Default)1

LootDamageMin

Loot

Minimum damage value that spawned loot can roll with.

00 (Default)1

LootProxyPlacement

Spawning

Whether loot proxy placement is enabled. Use 1 for enabled or 0 for disabled.

01 (Default)1

LootSpawnAvoidance

Spawning

Distance from players required before loot can spawn in a nearby area.

25100 (Default)300

RespawnAttempt

Spawning

How many attempts are made during a single item respawn cycle.

12 (Default)10

RespawnLimit

Spawning

Maximum number of items of one type that may respawn at once.

520 (Default)50

RespawnTypes

Spawning

How many different item types can be processed in a single respawn pass.

112 (Default)30

RestartSpawn

Spawning

Whether the server respawns loot to nominal values during restart. Use 1 to enable.

00 (Default)1

SpawnInitial

Spawning

How many initial spawn tests items can perform when populating the world.

6001200 (Default)3600

TimeHopping

Time

Penalty, in seconds, applied when the server detects time-hopping behavior.

060 (Default)600

TimeLogin

Time

Login timer duration, in seconds, before a player fully enters the world.

015 (Default)120

TimeLogout

Time

Logout timer duration, in seconds, before a player safely leaves the world.

015 (Default)120

TimePenalty

Time

General anti-exploit timing penalty, in seconds, for restricted actions.

020 (Default)120

WorldWetTempUpdate

Time

How often world wetness and temperature updates are processed.

Lower values make environmental simulation react faster.

01 (Default)30

ZombieMaxCount

Spawning

Maximum limit of spawned infected across the map. Increasing too far can hurt performance.

3001000 (Default)3000

ZoneSpawnDist

Spawning

Distance a player must be from a zone before infected can spawn there dynamically.

100300 (Default)600